The 2nd-level Evocation spell Spiritual Weapon allows the player to conjure a flying weapon. They can move the weapon and make a melee spell attack with it for one minute.
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What can a spiritual weapon be?
- Within range, you generate a floating, spectral weapon that lasts for the duration of the spell or until you perform it again. You can make a melee spell attack against a creature within 5 feet of the weapon when you cast the spell. On a hit, the target takes 1d8 + your spellcasting ability modifier in force damage. You can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it as a bonus action on your turn. The weapon can take whatever shape you want. Clerics of deities connected with a specific weapon (such as St. Cuthbert's mace or Thor's hammer) make the effect of this spell resemble that weapon.
What level is spiritual weapon?
Spiritual Weapon is a Cleric spell of the second level. It lasts one minute and requires a bonus action to cast. When you perform the spell, a spectral weapon appears within 60 feet of you, and you can use it to attack a creature within 5 feet of it with a melee spell attack. The weapon deals 1d8 + your spellcasting modifier in force damage if it hits. On future rounds, you can use a bonus action to move the weapon up to 20 feet and repeat the attack; if your target is still within reach, you do not need to move the weapon to attack.
The damage of an attack increases by 1d8 for every two levels above 2nd when cast with a higher level slot.
It's important to remember that you're making a spectral weapon, not a creature or an object. It does not occupy its space, allowing creatures to freely walk through it), and moving out of its reach does not result in a chance attack.

